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Game Hacking Developing Autonomous Bots for Online Games[英文PDF]

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发表于 2024-10-14 14:02:26 | 显示全部楼层 |阅读模式
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Editorial Reviews
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Game Hacking contains more than just interesting material; it contains an education. Budding programmers and game designers will gain critical insights. Perhaps, for someone with the predisposition and the will to develop their skills, this book could even kick-start a new career.”
—Josh Townsend, IT Security
“《游戏黑客技术》不仅包含有趣的内容,更蕴含着丰富的知识。初露头角的程序员和游戏设计师将从中获得关键见解。或许,对于那些有天赋且愿意提升技能的人来说,这本书甚至能开启全新的职业生涯。”
——乔希·汤森德(Josh Townsend),信息技术安全领域

"Game Hacking makes for both a great read straight through or as a desk reference when reversing games or abusing Windows process memory. I give the book 9 out of 10 stars, as probably one of the best technical computer security books I have read in a while."
—Dan Borges, LockBoxx

“《游戏黑客技术》既可以作为一本精彩的书从头读到尾,也可以作为一本案头参考书,用于游戏逆向工程或滥用Windows进程内存时参考。我给这本书打9分(满分10分),它可能是我最近读过的最棒的技术计算机安全书籍之一。”
——丹·博格斯(Dan Borges),LockBoxx公司

About the Author

关于作者
Nick Cano wrote his first scripts for open source game servers when he was 12 and has been a part of the game-hacking community ever since. He has years of experience in detecting and defending against malware, and advises developers and designers on best practices to protect their games against bots. Nick has spoken about his research and tools at many conferences.
尼克·卡诺(Nick Cano)在12岁时就编写了开源游戏服务器的首批脚本,此后一直是游戏黑客社区的一员。他在检测和防御恶意软件方面拥有多年经验,并为开发人员和设计师提供保护游戏免受机器人攻击的最佳实践建议。尼克在许多会议上分享过他的研究成果和工具。






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